Among Us 3D Rebrand
With the move to take Among Us VR to Steam for anyone on PC to play, the game needed to be rebranded. I served as the marketing designer for this rebrand and had many different roles to promote the new title.
Launch Trailer
For the launch trailer of Among Us 3D, I directed, produced, and edited this parody of the Halo 3 Believe trailer. This trailer was a Grand Winner at the 2026 NYX Awards.
The marketing team noticed that launch trailers don't typically get many views compared to something like a release date trailer, so I held a brainstorming meeting, gathered ideas, chose one, created a shotlist, captured screenshots in-game, drew beans in poses to match the original trailer, and compiled all of the images into one trailer.
The trailer received over 120K and was shared by platforms like IGN. Halo took notice and responded on Twitter. A full blog post on how I made the trailer can be found here.
Store Page Artwork
In collaboration with artists at Schell Games, I optimized artwork to fit within store page requirements for Steam, PlayStation, Meta, and PICO. A total of 37 store capsule images were made, each fitting the required file format, bit depth, color profile, aspect ratio, and safe area across 4 storefronts.
Shirt Design
I illustrated these shirts using Procreate. The shirts were printed by Revival Print Co and distributed to content creators, media, and employees at Schell Games and Innersloth.
Sock Design
Another apparel design! I made these socks using Adobe Illustrator and Sock Club stitched them together. The socks were later distributed to content creators, media, and all employees at Schell Games and Innersloth.
Pinny Arcade Pin
PAX reached out again asking if Schell Games would like to be included in the Pinny Arcade and I got to do the design! I illustrated the crewmate with Procreate and optimized for print using Adobe Illustrator. This pin was sold at PAX East 2025.
PAX East 2025 Booth Signage
From the backdrop to the vertical banner to the flyers on where to stand in line, I designed the imagery for this booth. The PR/Events team sent me backdrops and banners that fit within their budget and it was my role to take existing screenshots/art of the game and optimize it for larger printing.